Facundo
ColomboGame Developer
Game programmer building gameplay, live ops and systems that scale. Currently shipping monthly updates for Punko.io.
About me
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Facundo Colombo
Game Programmer · Buenos Aires, ArgentinaPassionate about live service games and the code architecture behind FPS and RPG games.
What I enjoy most is bringing down the algorithmic complexity of a function. Turning an O(n²) loop into O(n log n) is my favorite kind of boss fight.
I solve problems with object-oriented programming, design patterns and SOLID principles, backed by a strong foundation in linear algebra and logical reasoning.
My final degree project, Hammer Princess, won Best Student Project at EVA 2024 and opened the door to my first industry job. That same night I met one of the CEOs of Agonalea Games, and in April 2025 I joined the studio to build Punko.io, a mobile game with monthly live ops.
- Currently
- Engineer at Agonalea Games
- Studying
- B.Sc. in Computer Science, UBA
- Languages
- Spanish (native) · English (B2)
- Favorite boss
- O(n²)
Side projects
Prototypes, experiments and tools I build on my own time. The code is on GitHub.